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i´m debugging a direct x now with olly.
i use olly and have good results the method of work is very limited but i have good results. 1)never put a breakpoint of hardware bpx, this freeze your machine. 2)for use breakpints i made a litlle script in this form, i run the game, alt mas tab for switch to olly, run the script var aux start: eob break run break: log eax log ebx log ecx log edx log esp log ebp log esi log edi log eip mov aux,esp log [aux] add aux,4 log [aux] add aux,4 log [aux] add aux,4 log [aux] add aux,4 log [aux] add aux,4 log [aux] add aux,4 log [aux] mov aux,0 jmp start this make olly dont stop in the HE and continue running the game without freeze, next you can go out of the game woth alt mas tab and look the values stored in the log, plus if is a repetitive address the screen will swith to olly without freeze and you can pause the script and pause olly and continue working. Is a very hard method but work for me if you can make a good script than change eip and execute a loop in the program, your screen don´t freeze and you can switch to olly with alt + tab and return to the adress of the HE and continue tracing: I make all dirty tricks how this and with more work, but always can crack direct X games with olly, only you need prevent olly stop completely in a BP o HE while you have the screen of the game in the monitor. if you work without stop olly, and you can switch to olly, you can continue tracing. Ricardo Narvaja |
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