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#1
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Heres an asm example of retrieving imagebase without using any apis (in case you dont wanna worry about importing new functions):
hxxp://spiff.tripnet.se/~iczelion/files/kernel.zip The GetKernalBase proc is the one you want, and it shows the implementation at main. If you need some help with the example, let me know. Its pretty simple though. Crudd [RET] |
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#2
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i found that abel loader generator v2.30 and DAZAPATCHER work great when you need to patch a protected .dll file. Used both of them with arma apps and hasn't failed me now
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#3
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you can do something like
Code:
if(!CreateProcess(name,...))
{
printf("err createprocess");
return 0;
}
DebugLoop:
WaitForDebugEvent(&DebugEvent, INFINITE);
if(DebugEvent.dwDebugEventCode==LOAD_DLL_DEBUG_EVENT)
{
//DebugEvent.u.LoadDll.lpBaseOfDll - is base of dll
}
.
.
.
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#4
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i found that abel loader generator v2.30 and DAZAPATCHER work great when you need to patch a protected .dll file.
how? if loaders run an exe target .. how you patch those dll in mem. with a loader... |
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#5
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i just set it to load the exe and then set the patch data to the offest of the .dll
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#6
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Hello,
I don't understand the problem here. The dll will be loaded in the SAME context than the EXE file. Therefore, you could patch the dll if you could control the EXE file code. But what you can just do, is CreateProcess the EXE file, and then, instead of providing a VA inside the Target EXE (which you don't want to do, since you want to patch the dll), you just provide a VA inside the DLL to WriteProcessMemory, and since , the dll is in the same Address space (context) than the EXE file, you writeprocessmemory will work, and thus, you will be patching your protected dll without problems. Cheers. |
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#7
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I just use this trick
just use Process Patcher v3.60 Search memory address you want to patch and create Process Patcher v3.60 it's will patch memory on the fly. see my attachment in powerbasic source (to enable official counter-strike 1.6 bots.) I use this trick, convert Process Patcher v3.60 to hex and store inside the source code. see the source for detail. this how i create loader/launcher. |
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