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| View Poll Results: Would you use this debugger? | |||
| Yes (mainly x32) |
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97 | 29.04% |
Not at all
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25 | 7.49% |
| Yes, if it gets better (please post feature suggestions) |
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90 | 26.95% |
| Yes (mainly x64) |
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122 | 36.53% |
| Voters: 334. You may not vote on this poll | |||
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#1
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@beseoso: it's on the todo list, thanks
![]() V1.6ALPHA is out! This version is actually to be compatible with ScyllaHide, so many asked things are not yet implemented. Changelog: - search for menu in disassembly context menu - 'ready' instead of 'terminated' on start - selection API - updated find, strref and reffind commands - strings in the stack - follow in dump/disasm/stack in stack context menu - force default alignment in SDK - section names in memory map - bring debugger to front when paused - fixed a bug with the '=' sign - added a line edit window api - updated TitanEngine (fixes some handle leaks and maybe hanging bugs) Download: https://sourceforge.net/projects/x64dbg/files/latest/download Online Help: http://mrexodia.cf/x64hlp/ Source Repository: http://x64dbg.com Greetings, Mr. eXoDia |
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| Tags |
| bit, debugger, x32, x64, x64_dbg |
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